Daedalus
Unseeing and defenceless, you awaken in a labyrinth. Alone with no one but your deafening voices to guide you, you’re hounded by a relentless horror. Feel along the walls of your prison, work your way through its puzzles, and avoid the creeping dread. Perhaps you will find some relief from the labyrinth, if you don’t lose yourself to it completely.
Tackling challenging topics such as schizophrenia, depression, and anxiety, Daedalus is designed to be a disorienting experience and features negative self-talk. As a result, some may find the content of the game disturbing.
This game has been developed by Depressed Bandicoot, a dedicated team of first year students. We thank you for your support!
-- How to Play --
'Daedalus' is a game in which you guide yourself navigating around a pitch black maze attempting to escape an unseen threat. You may not be able to see, but you have other means of navigation.
The main objective is to navigate around the mazes without getting caught by whatever it is that's chasing you. If you get caught, you wake up in another part of the maze and have to find your way around once more. At times, you will also be guided by two voices that can sometimes aid you or throw you off and it's up to you to figure out which one is which.
There are two ways for you to guide your way around. The first is your special 'sense' ability, which helps outline your surroundings, allowing you to quickly re-adjust and keep on moving, with the other ability being able to sense any nearby threats through the walls around you. Along with these abilities, you still have your hearing which will be your most reliable tool whilst moving around the maze, as it is a good indicator of when you're safe or in any danger. As a result, 'Daedalus' is best played with headphones.
-- Controls --
WASD - Movement
Shift - Sprint
Q - Reveals the outlines of all walls in your line of sight for a brief period of time, followed by a short cooldown.
E - Press to reveal the location of the demon (through walls) when it's nearby.
(If you have any issues with the mouse cursor drifting off, click on the application and it will fix)
-- Credits --
Designers:
Alex Craig
Billy Hardy
Sam Whitfield
Programmers:
Ryan Cole
Shahad Mostafa
Writer:
Nyah Payne
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | TeamDepressedBandicoot |
Genre | Puzzle |
Made with | Unity |